Troubleshooting

Common mistakes to avoid

Fix the teamwork and shelter-planning mistakes most likely to undermine a first session.

4-minute check

1. Making the first base too large

A huge first structure is harder to finish, read, and repair as a team. Begin with a compact plan that has a visible entrance and retreat direction, then expand only when the team understands the weak point.

2. Sealing every exit

More enclosure is not always more usable. Keep a clear route for teammates and avoid trapping the whole group inside a confusing build.

3. Letting everyone focus only on building

Cooperation is more effective when roles differ. A safe starter plan is for one player to keep building while another observes where the monsters are approaching from.

4. Trolling the team that is helping you

The official description mentions items for trolling others, and the Pusher pass pushes players. Using those tools against cooperating teammates can destroy the routes and timing your group depends on.

6. Mixing in facts from a similarly named game

Match the exact title, creator, Place ID, and Universe ID on the sources page. Do not import monster names, controls, wave times, prices, weapons, or upgrade trees from an older or similarly named experience.